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All Fellows roles

Copula Fellows · Design · Game

Game Technical Art Intern

InternshipRemote / on-site

Bridge art and development across scenes, materials, lighting, VFX, animation, and UI—making visuals serve gameplay and strategic decisions while protecting real-time quality and stability.

What you’ll do

  1. 01Implement and optimize scenes, characters, UI, and effects; establish information hierarchy and feedback so players can read the situation and make strategic decisions quickly.
  2. 02Turn art requirements into executable technical plans using shaders, material systems, prefabs, asset standards, procedural tools, and automation scripts.
  3. 03Contribute to scene and asset performance optimization, quality control, and content-tool development.
  4. 04Work with core members from leading AI model and product teams to bring game art, gameplay feedback, and strategic expression into an AI-native data and evaluation platform.

What we’re looking for

  1. 01Current undergraduate or graduate student in game development, digital media, animation, computer graphics, visual design, or a related field.
  2. 02Experience with at least one real-time 3D engine such as Unity, Unreal, or Three.js.
  3. 03Experience with one or more of Blender, Maya, Houdini, Substance 3D, or Figma; able to independently build a runnable 3D scene or effect demo.
  4. 04Hands-on experience in at least one of shaders, materials, lighting, VFX, animation, rigging, asset optimization, or real-time rendering; HLSL, GLSL, C#, Python, or JavaScript is preferred.
  5. 05Strong judgment of game art direction and an understanding of how visuals support readability, gameplay feedback, and strategic decisions.
  6. 06Available at least 4 days per week for 3 months or longer, remotely or on-site.

Bonus points

  • A portfolio in technical art, games, Web3D, XR, real-time rendering, or interactive installations; strategy, simulation, or roguelike work is especially welcome.
  • Experience with Shader Graph, VFX, material systems, scene optimization, procedural generation, or tool development.
  • Experience with asset pipelines, content tools, AI agents, RL environments, or model evaluation; proficiency with Codex, Claude Code, or Kimi.

Terms

At least 4 days per week for 3 months or longer, remote or on-site. Work directly with core members of leading AI model and product teams.

Apply via email

Send your résumé, technical-art / game / real-time-rendering portfolio, and GitHub, playable build, or demo. Include your name, school, major, weekly availability, and start date.