3D with Blender
Natural-language tasks for editable 3D assets, scenes and animation, paired with Blender projects and browser presentation evidence.
Overview
3D with Blender provides post-training data for producing 3D assets and delivering interactive browser applications. Starting from natural-language requirements, models work in Blender on modeling, scene organization, materials, lighting, rigging or animation. They retain editable source projects and reproducible production scripts, then export the assets and integrate them into independently runnable Web3D applications.
Tasks span architecture and interiors, vehicles, robots, large environments and product visualization. Each datapoint connects Blender source files, exported assets, production trajectories and the browser result, allowing evaluation of the complete workflow and whether its structure, materials, animation and runtime behavior meet the task requirements.
Built for
- Text-to-3D coding agent training
- Scene, material and animation evaluation
- Editable project and visual evidence alignment
Featured samples

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Highland Arena Tour
Interactive · 3D · Loading
An arena with six goal rings, towers, a lake, forest and castle, presented through five guided viewpoints.
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