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Coding

Web3D with Three.js

Procedural 3D applications built in code: geometry, materials, lighting, animation and interaction across scenes, architecture and objects.

Overview

Web3D with Three.js provides training and evaluation data for 3D reconstruction, scene building and complex interaction. Models use procedural modeling and assembly to implement geometry, materials, lighting and dynamic behavior, delivering applications that can be opened, inspected and operated in the browser. Tasks span landmark architecture, ecological landscapes, immersive scenes, mechanical products, vehicles and scientific visualization.

Each datapoint includes a runnable artifact, screenshots of multiple views and key states, a continuous production trajectory, and itemized evaluation against expert-defined criteria. Evaluation covers form, spatial structure, materials, motion, interaction controls and engineering usability, providing traceable evidence for generation training, preference learning and capability assessment.

Built for

  • Procedural geometry and scene construction
  • Web3D animation and interaction evaluation
  • Coding agents working in browser runtimes

Featured samples

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Hall of Prayer for Good Harvests

Interactive · 3D · Loading

An architectural and construction study of the Temple of Heaven landmark — the three-tiered blue-glazed roof, gilded finial and bracket sets, examined tier by tier.

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