Godot 2D · GameCraft
From a product brief to a playable 2D game, with native Godot projects, reproducible input replays and task-specific evaluation.
Overview
GameCraft covers the complete development task of turning a product requirements document (PRD) into a playable 2D game. Models work in Godot to implement controls and feedback, state changes, enemies and levels, interfaces and asset integration, then debug and deliver a game project that can be launched and played.
Each task includes development requirements, a runtime environment, a reference project, production trajectories and task-specific evaluation criteria. Replayed inputs produce game-state records, videos and key frames so gameplay and visual behavior can be reviewed. Current examples span side-scrolling platform adventures and top-down action roguelikes, evaluating whether actual play fulfills the PRD’s mechanics, content and experience requirements.
Built for
- Long-horizon game development agents
- Gameplay and state-transition evaluation
- Reproducible game interaction traces
Featured samples

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Skyforge Courier
Interactive · Game
A platform adventure built around dashing, wall jumps and magnet mechanics, with distinct levels and boss encounters.
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